In any case, its got to be useful to those of us with just one screen.
![make emulator full screen mac make emulator full screen mac](https://miro.medium.com/max/2000/1*r6gBP0bQEPF16BUvjfEYZA.png)
Ive also seen it where the top most bar, the one with the apple on it, will appear if you move the mouse to screen top. If you play Warcraft in fullscreen windowed mode and are using your main window, it covers both the top bar and your dock and you have NO access to either of them unless you go to windowed mode, or click on any other program (including the finder) on a different monitor and that means WoW is NOT the focus, then the top bar and dock become visible. And if you activate another application its window would appear on top of eve, while underneath eve still has a screen top to screen bottom window. Yet when you move the mouse to the edge where you keep your dock, it appears. Visually, it looks no different than if you were in full screen mode. In windowed full screen mode Eve would use up the entire screen, every pixel top to bottom. I am not sure what you mean by "windowed full screen" but it sounds an awful lot like what I am talking about which is offering a resolution in windowed mode that still uses all available screen real estate. Now, if I could only get the client playable on my laptop while traveling, I would be good, as the performance is so bad I can't even login to take advantage of these beautiful new features that are being added.
MAKE EMULATOR FULL SCREEN MAC WINDOWS
The V1.0 had the option for side and bottom, but it seems bottom is no longer an option, which is good because I could not see it, but top would be great IMO, as it seems it is also where minimized windows will get docked, which will prevent them from running off screen in windowed mode. When did that get added? is 44 pixels enough for us to see that also, even with the 2 bars at the top of the screen?Īlong with this the new devblog for the neocom v2.0.
![make emulator full screen mac make emulator full screen mac](https://i.ytimg.com/vi/z_VPnIOJWFM/maxresdefault.jpg)
I just noticed the ship spinning indicator thingy. I had to go to full screen the other day due to the settings being borked to move my ship control thingy from the bottom to the top so i can see the status of shields/armor/hull and i docked like that. Is 44 pixels enough to keep the OSX bar at the top of the page, the window bar for the Game client and still be able to see the clock on the bottom of the EvE screen? On the really monstrous resolutions I have also added a 'portrait' mode. The rule of thumb is cutting 44 pixels off the vertical count to allow a windowed mode client to use most of the available screen real estate. Here is the list of additional resolutions I already had, ordered by the max resolution of the system: As I was compiling that list of resolutions I started thinking you guys probably know better than I do what resolutions you want, so I am writing this thread to ask for your input. What we can do however is query for the max resolution of the systems main monitor and then offer various windowed mode resolution options based on that.
![make emulator full screen mac make emulator full screen mac](https://techcrunch.com/wp-content/uploads/2020/11/IMG_0488-2.jpg)
We also can't really query the OS for the actual resolution of the system, we always just get the main monitor. As it turns out the engineering required to allow EVE to run in full screen on a second monitor is pretty crazy, so we can't do that.
MAKE EMULATOR FULL SCREEN MAC MAC
It has been a long running pet project of mine to apply some love to Mac clients running in windowed mode or with an additional monitor available on their system, unfortunately this project has now hit an insurmountable technical hurdle that seriously limits our options.